Gaming Backlog: Bioshock 2


Hot off finishing the first Bioshock, I plunged into the second entry. Now instead of voiceless Jack you are voiceless Delta, a Big Daddy. Playing as a Big Daddy was rather fun, although there were times when the combat felt clunky and limiting. However, the combat wasn’t exactly seamless in the original Bioshock either.

Once again I as the player am suppose to trust a voice on the other end of a radio. And once again I find myself not trusting any of them. I suppose I’m just not a huge fan of such a game mechanic, although I acknowledge the usefulness of such a thing.

The gameplay is rather same-y to the first. The maps have improved by leaps and bounds and you can now easily tell which floor you are on and that these stairs lead to this part. A few of the boss encounters seem a touch unbalanced: I played against one boss on easy and he was a pain. I can’t imagine how he was on harder difficulties. Again, you have the option of saving or harvesting Little Sisters, and unlike last time, harvesting seems a lot more morally bankrupt now that you are playing as a Big Daddy.

 

You can also adopt Little Sisters and guard them while they harvest ADAM from the dead. This is the most annoying part of the game for me, especially in the beginning when you don’t have that much health or plasmids and weak weapons. Once you get mini turrets it’s not so bad, but that first harvesting…sheesh! Now onto the story.

Delta is a Big Daddy in search of his Little Sister Eleanor. He lost her when Dr. Lamb used a mind control plasmid on him and forced him to shot himself in the head ten years ago. How Delta manages to be up and running around all these years later is explained in the game towards the end, but in general that didn’t bother me much. Instead I was distracted at trying to figure out if the crazed citizens I was shooting were around in the first game or if they somehow came after the fact.

The timeline was a bit sketchy to me, and this is probably because Rapture seemed to be on its last legs when I last left it ten years prior, and you don’t have to be a scientist to know that an underwater city would need a heck of a lot of maintenance to survive that long. But anyway that’s what google is there to explain, but it would have been nice to have a more cohesive explaination of the situation and how it tied back to the first time around in Rapture in the game itself.

The ending was satisfying but not nearly to the same degree as the first Bioshock. I have heard from other gamers that this didn’t feel as much as a sequel on its own, that the DLC Miranda’s Den felt more along those lines. I haven’t found myself wanting to spend money on DLC myself to test this out, but I can see what they mean. The connection between the two games could have been better, but it was still fun nonetheless.

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